
Including a New Era (High Period) Event which affects unit & mercenary recruitment. Events for Orders, Inquisitions, Cultur, Battles. Many broken Character Traits and Ancillaries fixed. New Patriarchats for Orthodox Factions available. Much new Traits, Transferable Titles and Ancillaries (Blood, Broads, & Bastards v1.9 or 2.0). Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements. Regions have more of mercenary special units.
New mercenaries for the Early and High Medieval Period:. This was done without changing any unit costs. Proper Mix of Infantry, Missiles, Cavalry and Artillery. Some Small Map Tweaks: trees on isles, sligthly changed borders, new passage in Africa. More Resources on campaign map, including new valuable resources in the "outbacks" of the map. (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi.). 30 New Provinces, well spreaded and historically correct:. New Unique Titles which represent the Templar Hirarchy. Historical Characters and new Templar Knights Events. All other units have specific Templar Knight Designs.
7 totally Unique Units with new cool Descriptions. New Faction: Order of the Knights Templar. A large mod for MTW2 covering all of its parts.